Seven Tips and Notable Quirks in Tree of Savior

Playing Tree of Savior is an act of discovery, I’m always learning some new system or mechanic that I’ve never personally seen in other MMOs (although I know they are out there, especially among older Korean titles). Many of these discoveries I wish I had known before I even started as it would have saved me time, money, or improved my leveling experience early on. So for those interested in the game when the free to play doors are opened wide or who have just started playing recently, here’s a list of seven random things you may want to know.

  1. Kill credit goes to whoever landed the final killing blow. This was actually the mechanic that started this post and coincidentally it was covered by Massively OP in an “Overthinking” article the same day I drafted this. Basically you only get credit if you land the killing blow, which means if you’re a Ranger and use barrage to “help” my cleric whose slowly killing a group of mobs, you’re actually stealing all the XP for yourself. Basically, don’t be helpful and don’t roll a Cleric.
  2. Ground affect spells like the Cleric’s heal won’t trigger on flying mobs. So if you are attacking a bat or a ghost or anything that doesn’t appear to touch the ground don’t bother using those types of spells. While it makes logical sense, it’s really annoying as a Cleric when my one offensive spell is a ground affect.
  3. If you want to start a guild, you’ll need to be a Swordsman and chose the Templar class. Tree of Savior ties a few utilitarian functions to higher level classes and this is one of the more unusual ones. There’s also a Cleric class that allows you to copy and sell your class specific spells and a Wizard class that can remove negative attributes that are inherent to every socketable gem.
  4. There are repeatable quests that are offered by some NPCs, usually only one per map. These quests can be completed up to five times and after the fifth turn in you receive a piece of gear along with the other rewards that were received during all the previous turn ins.
  5. Nearly all quests reward XP cards, a consumable item that grants you XP upon use. While you may be tempted to use them immediately as I initially was, they are a strategic element to the leveling process and can be used to help push through levels that require a larger amount of XP. With each town (Orsha and Kleipeda) having their own storyline, you can earn double the cards by hopping back and forth between the two and completing quests in both regions.
  6. Once you’ve completed a quest, there is an icon that appears on the UI (a spinning peppermint) that allows for instant teleportation back to the quest giver for turn in. Not only is this convenient, but if you are going back and forth between the two quest lines (see #5), you can keep a quest in one area open (but ready for turn in) while you go to the other city’s quest series and then use that to port back. If you do this each time you make the switch, you’ll never have to use any of the paid transportation methods the game offers. It’s free, instant teleportation to wherever you left off.
  7. Repair costs are a flat rate per piece, regardless of how much damage they have taken. If you want to save yourself some silver, wait until your items are near broken before repairing them, as you will pay the same amount at 80% damage as you will at 10% damage. Items can be repaired by a blacksmith in either of the major towns.

Tree of Savior: Tips and Troubles

As much as I’m enjoying Tree of Savior there are certainly a few quirks to the way the game plays; oddities or secrets I’ve had to learn about the hard way in the time I’ve had to play since launch. In addition to those aspects that may not be readily apparent during your first play through of the game, there are also a number of problems I’ve come across worth noting as well. So here’s a list in no particular order of newbie tips and grumbly quips based on my first 6-7 hours of gameplay. I’m also including a few of the tips I mentioned in my first impressions post from yesterday to keep it all in one place.

  1. Click on every NPC, there are some who give quests but don’t have an obvious indicator above their heads.
  2. Some quests are repeatable for a set number of times and can be turned in back to back. Completing the full allowance (5/5, etc.) will provide a unique reward.
  3. Lag is a major issue right now. The communication between client and server is terrible. You can try switching channels as this helps some of the time, but otherwise make sure you click once on NPCs or items and then wait for the action to register. Repeated clicking can make the issue worse.
  4. Quests reward XP cards that will show up in your inventory as a consumable. Make sure you are right-clicking on them for extra XP!
  5. If you remap the keybinds be aware that the system allows for duplicates so you’ll need to manually go through and make sure each key is only bound to one action.
  6. The default settings for sound has the soundtrack set really low, it’s some great music so I would recommend turning down the sound affects slightly and cranking up the music to 100%!
  7. Mob density can be a little unpredictable. There may be a method to the madness but I’ve noticed the same areas oscillating between empty and completely overrun.
  8. Click the “rotating peppermint candy” to the left of your completed quest for an immediate teleport back to the quest giver (take that, Black Desert!)
  9. Alt-A will hide your UI for screenshots.
  10. Make sure you unbind F12 from the video recorder if you will also be using Steam’s default screenshot key (which is also F12).
  11. After reaching level 15 and selecting a second class, your class trainer will give you a quest to enhance your weapon without telling you how. What you’ll need is an anvil. If you haven’t received one as a quest reward yet, you can purchase them from Alf, the Item Merchant. Right click the anvil in your bag then select the weapon you would like to upgrade. Once you see the anvil in front of your character attack it three times and voila! Your weapon is enhanced to +1.
  12. HP and SP regen is painfully slow so you’ll need to keep potions on hand to refill them as you grind mobs, especially the SP for your special abilities. These too can be purchased from Alf.
  13. Pay attention to the green arrows on the ground when you leave one zone and enter another. Occasionally you will exit stage left, enter the new zone, and naturally continue moving left only to discover the map has been flipped and you’ve now left the new zone and are back in the first one. Go toward the green arrows to leave an area and move away from them when you enter a new one.
  14. Difficulty really ramps up sometime in the 20s. Ashaq Underground Prison was where I noticed it the most; joining a farming group and focusing on powerful AOE abilities with your build is advised.
  15. Koru Jungle is beautiful! The following are several screenshots from my time in the level 30 zone.







Seven Tips for Completing Challenges in Trove

  1. Make sure you are mastery level 30. You won’t be able to participate until you reach this mastery rank.
  2. Work on leveling all of your classes to at least level 10. There are bonuses applied to each boss kill if you use one of the two bonus classes listed for each challenge. Completing the second challenge tier is impossible without these multipliers so taking advantage of them is key. Without any bonuses, each boss kill equals one point. For the first tier you need ten, for the second forty, and for the third, one hundred. However with the 3x multiplier from using the bonus class, each boss is worth three points. This way instead of needing to complete 50 dungeons, you will only need 17 to complete the first two tiers. The class multiplier alone won’t get you through the third tier, but it will at least get you through the first two which means four caches each challenge instead of two.
  3. Mobility is key for keeping up with the crowd. Make sure your gear has plenty of jump, and that you have wings. You automatically receive a pair for mastery rank 20, so you will have them by the time you reach mastery rank 30, but don’t forget to equip them for all of your classes. Lastly, if you don’t have a mount faster than Slow Sebastian, get one. Every bit of speed counts.
  4. Work on obtaining and upgrading a magic based damage set of shadow gear and a physical based damage set along with one of each weapon type if possible. There are two other multipliers available but they require access to the U5 (3x bonus) and U6 (9x bonus) zone and will require some gearing and leveling to obtain. For the most caches during each challenge, your goal is to have all the classes at level 20 with gear powerful enough to enter U6 zones. That will grant you all bonus multipliers and thus allow you to work through the higher tiers of rewards.
  5. Stick with the group. When you zone into a map, check where the correct biome is located and then stay with the crowd of players heading in that same direction. If you work through the dungeons together it will go much quicker. And if you happen to be in the lead, I recommend being courteous and letting other players catch up if they aren’t too far behind before going all out on the boss so everyone gets credit (you only have to be close, you don’t need to tag the boss).
  6. Three star dungeons are your friends. You don’t get bonus points for defeating a three star boss, but there are generally two other bosses in the same dungeon which allows you to get three kills without a lot of travel.
  7. Change maps quickly once one has been completed or if the biome isn’t close to the spawn point. Sometimes you’ll be in a map with a small biome for the challenge and all the dungeons are completed quickly. Other times you may find the biome you need is too far away. When this happens you want to change instances quickly. The best way to do this is to port back to your club world and use the portals there. If you don’t have a club world, you’ll need to port back to the hub, build your cornerstone there, then use your personal portals. If you try to build your cornerstone and use a portal to the same Uber level within the map you are trying to leave it will not switch map instances.