Tree of Savior: Dungeons and Cleric Leveling

I’ve reached level 66 on my Cleric in Tree of Savior and the last twenty levels or so have been a blur for a couple of reasons. First of all, once I reached level 46, the next 5 levels happened rapidly. All it took was about fifteen level 3 XP cards because 46 was the magic number where the leveling curve resets and suddenly all I needed to gain a level was an XP amount similar to earlier on in the leveling process. Imagine reaching level 46 in World of Warcraft and suddenly needing the same amount of XP to reach level 47 as you did for level 10 only you’re gaining the same amount as always from level 46 mobs.

I then gained another 8 levels or more from running the first dungeon, Underground Chapel, a couple of times. When you queue for a dungeon with random players you get something like a 600% XP buff and when that’s added to the amount of XP you earn per kill and the fact that levels are still coming quickly, a couple of runs is all it will take to get you to level 60. After that I managed the last few levels from more questing, XP cards, and two more dungeon runs which still net a hefty amount of XP, even when your character level is much higher than the required level 50 for entry.


Here’s my entire team of alts hanging out in their lodge. I like how the character log in screen has them all together like this. I’ve always thought of my alts as a team.


It sounds like a speedy leveling process and it certainly can be, but overall as a Cleric leveling is quite slow compared to other classes. When I’ve played an Archer or Swordsman my damage has been high enough that I can one or two shot a cluster of mobs, just as I’m traveling along from quest point to quest point which nets a kind of passive XP gain as you travel. Those same mobs might take 7 or 8 hits from my Cleric, so more often than not I just pass them by if they aren’t part of a quest.

Another thing that makes it worse for my character in particular is that I’m leveling to be a Monk and therefore improving my strength attribute rather than intelligence. However until I actually spec into the Monk class, very few Cleric abilities do physical damage other than the basic attack, meaning all my spells are weaker than they would be for a Cleric focusing on magic damage skills. It also means I’m using the basic attack quite often. That’s changed a little after I selected my third Class, the Dievdirby, which has a powerful physical damage attack with three charges that has been a huge time saver.

While it may be slow going when playing solo, I’m still set on my current goal of leveling a Cleric to be a dps Monk with lots of support buffs for other classes. This is where my character has started to shine— in dungeons. I have three skills right now that are really beneficial for groups. The first is a Cleric (circle 2) skill, that increases the skill level of everyone’s abilities. That means if you’ve only placed 5 skill points in an ability, when I use my buff you will then have 6. The duration and cool down are such that I can keep this buff active the entire time.



Chopping away at a block of wood to carve a statue. It’s an interesting choice to make in the middle of a combat situation.


The other two abilities come from my most recent class, the Dievdirby. This is a class unique to Tree of Savior so far as I know, but with abilities similar to the totems that Shaman provide in World of Warcraft. The Dievdirby carves statues out of wood which you must purchase or gather in order to use the ability. There are several types of wood available and each ability has it’s own required type. The ones that are most helpful in dungeons, especially during a boss fight, are the statue of Zemyna and the statue of Laima. The first decreases the cost of SP (mana) and it’s recovery time while the second decreases the cool down on all skills.

Right now my own damage isn’t that great but these buffs are pretty significant for the entire group during a dungeon run. Once I’m able to spec into the Monk class my damage will really start to increase and I’ll have a really good combination of utility and damage output. That’s going to take awhile as I’ll have to rank up two more times first which means I will be well into the one hundreds before that happens. Hopefully I’ve got the resolve to stick with the Cleric for that many levels and so long as I keep enjoying my time playing, I’m sure I will.

Seven Tips and Notable Quirks in Tree of Savior

Playing Tree of Savior is an act of discovery, I’m always learning some new system or mechanic that I’ve never personally seen in other MMOs (although I know they are out there, especially among older Korean titles). Many of these discoveries I wish I had known before I even started as it would have saved me time, money, or improved my leveling experience early on. So for those interested in the game when the free to play doors are opened wide or who have just started playing recently, here’s a list of seven random things you may want to know.

  1. Kill credit goes to whoever landed the final killing blow. This was actually the mechanic that started this post and coincidentally it was covered by Massively OP in an “Overthinking” article the same day I drafted this. Basically you only get credit if you land the killing blow, which means if you’re a Ranger and use barrage to “help” my cleric whose slowly killing a group of mobs, you’re actually stealing all the XP for yourself. Basically, don’t be helpful and don’t roll a Cleric.
  2. Ground affect spells like the Cleric’s heal won’t trigger on flying mobs. So if you are attacking a bat or a ghost or anything that doesn’t appear to touch the ground don’t bother using those types of spells. While it makes logical sense, it’s really annoying as a Cleric when my one offensive spell is a ground affect.
  3. If you want to start a guild, you’ll need to be a Swordsman and chose the Templar class. Tree of Savior ties a few utilitarian functions to higher level classes and this is one of the more unusual ones. There’s also a Cleric class that allows you to copy and sell your class specific spells and a Wizard class that can remove negative attributes that are inherent to every socketable gem.
  4. There are repeatable quests that are offered by some NPCs, usually only one per map. These quests can be completed up to five times and after the fifth turn in you receive a piece of gear along with the other rewards that were received during all the previous turn ins.
  5. Nearly all quests reward XP cards, a consumable item that grants you XP upon use. While you may be tempted to use them immediately as I initially was, they are a strategic element to the leveling process and can be used to help push through levels that require a larger amount of XP. With each town (Orsha and Kleipeda) having their own storyline, you can earn double the cards by hopping back and forth between the two and completing quests in both regions.
  6. Once you’ve completed a quest, there is an icon that appears on the UI (a spinning peppermint) that allows for instant teleportation back to the quest giver for turn in. Not only is this convenient, but if you are going back and forth between the two quest lines (see #5), you can keep a quest in one area open (but ready for turn in) while you go to the other city’s quest series and then use that to port back. If you do this each time you make the switch, you’ll never have to use any of the paid transportation methods the game offers. It’s free, instant teleportation to wherever you left off.
  7. Repair costs are a flat rate per piece, regardless of how much damage they have taken. If you want to save yourself some silver, wait until your items are near broken before repairing them, as you will pay the same amount at 80% damage as you will at 10% damage. Items can be repaired by a blacksmith in either of the major towns.

Continuing My Adventures in Tree of Savior as a Cleric

I’m slowly making my way back up in levels in Tree of Savior, this time as a Cleric and with a slightly better idea of how to progress without so much grind. A couple of nights ago I ran out of quests in Kleipeda so I bought a teleport scroll to Orsha and started the main storyline based in that town. To do so I had to go back to the level one zone for the area and blitz through the earlier portions as quickly as possible. In the future I think I’m going to start doing a bit of back and forth between the two cities earlier so that I’m not wasting so much time on mobs I out level.

After a couple of low level maps, even though I was still getting very little XP from the mobs, I started to collect more of the level 2 XP cards which will come in handy later. Right now I have about 120 of them saved up and another 10 of the level 3 cards so my plan is to start using them once I reach the early forties or whenever I run out of quests and would otherwise have to start grinding to continue leveling. It should allow me to speed through those levels and get past the lengthier bits of the XP curve more quickly.


Around level 25 in the Orsha main story questline (I was level 28 at the time) I completed a segment of the story, ported back to Orsha, talked to a couple of NPCs and then… nothing. I didn’t have the next quest in the chain pop up nor did continuing to speak to the Bishop or Lord of Orsha (key figures in the quest chain) help any either. I was ready to log off for the night at that time anyway and I had a few more side quests to clean up in the zone I had ported out of so I went back to finish those and decided I would figure out what happened to the main story quest line later. I forgot to check the actual quest log, not just the sidebar on the UI, so maybe I’ll find what I’m supposed to do next there.

Overall I wouldn’t say leveling is happening any faster from doing both storylines, it’s just more interesting than staying in one zone and grinding the same mobs for an hour or more. I am eager to reach the 40s though and start using my XP cards. Who knows how many I’ll have collected by then. Unfortunately level as a Cleric is part of the reason it’s taking so long to get back to that level range as my time to kill is much longer than it was as an Archer or Swordsman. Still, I’m enjoying the class and eventually I’ll get to learn the Monk advanced class which should make my attacks more powerful.


It’s a beautiful game and despite it’s simplicity I’m still enjoying it a lot. Things have quieted down drastically on my server since last week’s founders launch which makes the game run much smoother and the maps feel much less congested. I wish I was a little further along so that I could join those who are still playing in their level 50, 90, and 130 dungeons, but I think I’ve got at least another week before I’m able to participate so hopefully there are still players looking for groups in global chat.

I’m not only eager to see what dungeons are like in Tree of Savior, but I’m also curious to see what the community is like in that environment, especially right now when the initial wave of players has died down and we have yet to experience the surge of the full free to play launch, something I am not looking forward to. Chat channels right now are your typical mix of gold sellers (although that’s quieted down), new player questions, and trolls; lots of trolls (all of which can be experienced in one of four different languages on Orsha!) That’s pretty standard MMO global chat though, I want to know what the community is like on that more personal level of being in a party and having a common goal.

Other than figuring out what happened to my missing quest line in Orsha and hopefully reaching 50 soon so I can try a dungeon, I don’t have many other goals or objectives to list for the game; no plans for tomorrow other than to keep plodding through quests and maps and exploding plant monsters, unlocking more skills, more attributes, and more classes along the way. It’s not a complicated game making it difficult to find things to write about; very little about the gameplay changes or expands after your first few maps. But it is fun and it’s the game I look forward to playing each night so that has to count for something, right?