High Rez Images: Photo-bombed

Once again my featured screenshot for the week comes from Trove because… that’s pretty much the only game I’m playing right now. A new patch dropped this week and with it a new form of gameplay, Challenges. Every hour on the hour players are given 20 minutes to clear a certain number of dungeons in a specific biome in order to earn a variety of rewards. The jury is still out on whether this will be fun over the long haul, but for now I enjoy the hourly race with other Trovians.

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However I’m easily distracted and would often find myself taking a detour mid-flight to the next dungeon. Most of the time it was to mine infinium, but a few times it was to take a screenshot of an interesting dungeon design I had never seen before. Enter the Trove pinball machine. I thought the old arcade game dungeon was pretty cool but this pinball machine takes the prize. My first shot went well, I captured the name “Trove” emblazoned on the side which was what first caught my attention. I didn’t realize it was a pinball machine right away, but oh buddy, once I did I hopped on up to the top to take a look.

The dungeon itself is inside the pinball machine and you can view it through the glass top. It’s not terribly interesting to look at, but I definitely give the developers credit for their overall dungeon design. There are often little (or big) nods to the history of gaming— an appropriate direction for a retro-style voxel based game— and they can sometimes be a little tricky to maneuver the first time through with maze-like features and platforming elements.

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I didn’t have time to actually try the pinball machine dungeon, so I went for the quick screenshot so I could get back to my challenge and that’s when I got photo-bombed, literally. I think I must have been standing near the boss which caused it to spawn one of these mini-cannons. Although the boss must have been beneath the glass the cannon spawned next to me above the dungeon and took a pot shot at my head while I was trying to take a selfie. It’s okay mini-cannon, I kind of feel the same way about selfies.

Once the photo-bombing culprit was dealt with I was able to get the intended screenshot however now I’m fonder of the one with the little guy. It’s so hard to capture action screenshots in Trove because you have to physically type in /screenshot which is why most of mine are pretty basic. Having anything more than just my character in the image is a welcome change. I almost feel bad about blowing him to voxel bits.

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High Rez Images: The Office

The NBI is over along with the #NBI2015Safari hosted by Murf, but that’s not going to stop me from writing about a screenshot every week, dangit! That’s right, I’m going to continue the concept started by Murf and make it a weekly series, “High Rez Images,” or at least that’s what I’m calling it until I come up with something more clever.

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If you haven’t noticed, I kind of enjoy playing Trove. A little. For whatever reason this game has gripped me and despite my desire to continue making progress in SWTOR, every night when I break out my laptop it’s Trove that I log into to. So for this week I’d like to share a screenshot from one of my favorite dungeons in the game. It doesn’t look like it, but this dungeon is actually in Candoria, the biome inspired by the Candy Barbarian class.

Candoria looks like Neapolitan ice cream decorated with carnivorous gummy worms, lollypops, and licorice men. When you enter the dungeon in question, it is decorated in much the same style with pools of fudge, gum drops, and peppermints. But as you travel deeper into the heart of the dungeon, you find yourself in a corridor with no apparent exit. However if you look down, you notice several narrow openings in the floor. Dropping through those slots will land you in… an office? Yeah, I was a little confused when I first experienced this place. There are desks, chairs, a water cooler, a printer, and even a separate room for management.

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Once again it will seem like you’ve reached a dead end. That’s when your bombs (or any abilities your class may have for destroying the landscape) come in handy. Lob one of those bad boys at the glass wall in the office and you’ll find yourself in the control room of a James Bond villain, complete with a map outlining the hostile takeover of the entire Trovian world! Who is this evil mastermind? Well, he kind of looks like a cupcake. We’ll call him the Confectionary Kid.

The reason I like this dungeon so much is because it is one of the few that breaks free of the thematic restraints in its biome and places you in an unexpectedly ordinary location, an office complex. One that just so happens to be masterminded by a cupcake. Go figure.