Puzzle Maps in Tree of Savior

As you might expect, most maps in Tree of Savior have NPCs that offer quests, and while some of these characters are off the beaten path or aren’t immediately recognizable as initiating a quest chain, it’s still a pretty standard affair. However a few maps are different, ones I like to refer to as puzzle maps. What is a puzzle map? They are maps with objects you can interact with, some of which will initiate a quest while others if manipulated correctly will unlock an additional boss or area of the map. I’ve passed through a handful of these puzzle maps without trying to sort out what secrets they concealed but recently I found one that I was able to work my way through. Well, I was almost able to work my way through in its entirety; there were a few mysteries I had to leave unsolved.  


The region was called Galeed Plateau and it was a map covered in pillars, some of which would begin a quest while others gave me an object to collect. Still more of these pillars provided cryptically assigned numbers to the goddesses, humans, and demons. The latter turned out to be a part of another quest I ran into later in my exploration of the map, in which I had to type in chat the number sequence provided by those three pillars while standing in front of another pillar on the opposite side of the zone. However since I could change the number assignment (so that the first was 3 instead of 2 or the second 2 instead of 1) even a second play through would require that I pay attention to what the pillars actually say.


Toward the very end of Galeed Plateau I found another pillar that I was certain had not been there before. It initiated a quest that had me collect glowing moss but when I came back, the pillar was gone. I’m not sure if this is a bug or intended but given the nature of these types of maps, it’s very possible it is the latter and the quest is on some kind of timer. Regardless, this map and all the quests that can be discovered if you simply spend some time walking around and interacting with things illustrate how important exploration is in Tree of Savior. No, it’s not a big open world like Black Desert, but it does have mysteries to solve and hidden treasures to discover and I like the incentive that provides to simply roam around and check out every nook and cranny.


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