Leveling in The Secret World can be challenging when you are playing the game solo; even more so if you are unsure how to put together a build that will allow for both survivability and damage output. I’m by no means a min/max player and I’m sure there are better builds out there for accomplishing these two goals, but nevertheless I think I’ve managed to put together a pretty solid set up and wanted to share it here. The starting point for this build was a combination of the Modern Samurai build on TSW database and the Wolverine regen build found here. The weapons I use are Blade/Assault Rifle and for stats I focus on Penetration first and then Crit.
Shot of Anima- This is a single target heal that consumes all of your assault rifle resources. When you’re fighting a group of mobs they will each gain their own stacks, so you can tab through and use the heal repeatedly. There’s a short cooldown so I generally alternate between this heal and my damage finisher.
Anima Burst- This is a burst builder that only adds to your assault rifle resources but it also heals you for a moderate amount plus for a percentage of the damage you deal. This is not my primary builder but if I need a little extra healing power I use this ability.
Blade Torrent- This is my primary builder; it’s an AOE blade attack that does a moderate amount of damage and also builds hate so you don’t want to use it in a group if you’re not the tank. It does decent damage to single targets and is great for groups of mobs. Unlike Anima Burst, Blade Torrent builds resources for both of your weapons.
Clearing the Path- This is an AOE finisher for blades and does a lot of damage. Against afflicted targets it increases your penetration chance which comes in handy for both additional damage and for self-heals (see passives).
Destiny- This is a single target blade finisher that I use when I’m not fighting a group of mobs. I’m actually not sure how good it is and may look for other options but so far it has worked out for me. Against afflicted targets it also adds additional damage over time.
Three Round Burst- This is just your basic, damage dealing assault rifle finisher. When I don’t need to heal myself with Shot of Anima I use this to spend my rifle resources.
Four Seasons- This is an elite ability for blades that deals a lot of damage. It’s on a 45 second cooldown and is a channeled ability but it packs quite a punch and all hits are guaranteed to penetrate. If I need an ability that will impair mobs, I swap this one out for Stunning Swirl.
Perfect Storm- This blade passive causes Blade Torrent to set the afflicted state. This is important because several of the other active abilities have additional affects against afflicted targets.
Breakdown- This is a Chaos passive that allows blade attacks to set the weakened state, which in this case is called “Exposed” and increases the damage against your target by 2% per stack. I’ll be honest, until I went to write this I thought all weakened states were the same and the one I had in my hammer build reduced the damage I took which is why I added this passive. It’s still beneficial, adding extra damage and all, it’s just not doing what I thought it was.
Dark Potency- This is a blood magic passive that increases the penetration chance whenever you set the afflicted state.
Iron Maiden- This one is also a blood magic passive that increases your penetration chance every time you hit a target in the afflicted state with a penetrating hit.
Circulation- Another blood magic passive, this one gives you a heal over time whenever you set the afflicted state. If you take Stunning Swirl instead of Four Seasons as your active elite ability, it will also give you an absorption shield whenever you afflict an impaired target.
Immortal Spirit- This is a blade passive that gives you a heal over time affect every time one of your abilities penetrates the target. With this build’s high penetration chance, you will almost always have two HOTs on your character between this passive and Circulation.
Empowerment- This is a fist weapon elite passive but it is well worth the investment if you are going for a passive healing build. Empowerment gives you a moderate heal every time one of your HOTs critically hits (which is another reason why crit is useful in this build beyond the damage it adds).
All together you will be doing solid damage with a lot of passive healing and some active heals with Shot of Anima and Anima Burst. Targets go down pretty quickly— especially if you use Four Seasons—and you won’t lose a lot of health unless you pull too many mobs so your uptime is really strong. There is definitely room to improve on this build—it would probably be better if I focused my synergies a little more— but all in all this is a reliable deck for solo play. It has gotten me through Egypt and almost all of Transylvania (I’m still working through Carpathian Fangs) without any trouble and it’s a lot of fun as well.